SOCIAL CASUAL AND MOBILE GAMES THE CHANGING GAMING LANDSCAPE
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- Author: MICHELE WILLSON
- ISBN: 9781501320194
- Availability: In Stock
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This book is available as
open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.
Social, casual and mobile games, played on devices
such as smartphones, tablets, or PCs and accessed through online social
networks, have become extremely popular, and are changing the ways in which
games are designed, understood, and played. These games have sparked a
revolution as more people from a broader demographic than ever play games,
shifting the stereotype of gaming away from that of hardcore, dedicated play to
that of activities that fit into everyday life.
Social, Casual and Mobile Games explores the rapidly changing gaming landscape and
discusses the ludic, methodological, theoretical, economic, social and cultural
challenges that these changes invoke. With chapters discussing locative games,
the new freemium economic model, and gamer demographics, as well as close
studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature
of games and the impact that mobile media is having upon individuals and
societies around the world.