A Practical Guide to Level Design

3,640.00₹ 4,854.00₹

  • Author: BEN BAUER
  • ISBN: 9781032230894
  • Availability: In Stock

Buy A Practical Guide to Level Design | New Arrivals, FOREIGN BOOKS , A Social Legal Perspective

ABOUT THE BOOK

Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry.

This book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry.

This book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.

TABLE OF CONTENTS

Section I: Book and Level Design Introduction.
Chapter 1: Book Introduction.
Chapter 2: Definition of Level Design and Level Designers.
Section II: Production and Social Skills.
Chapter 3: Level Design Production.
Chapter 4: Diplomacy of Level Design.
Chapter 5: Teamwork and Leadership Tools.
Section III. Level Design Theory.
Chapter 6: About Vision, Pillars, and Direction.
Chapter 7: Abstract Level Design.
Chapter 8: The Big Picture.
Chapter 9: High-Level Layouts.
Chapter 10: Connective Tissue.
Section IV: Practical: How to Get Started.
Chapter 11: Concept Phase.
Chapter 12: First Steps.
Section V: Practical: Layouts.
Chapter 13: Cover, Flow, and Player Leading.
Chapter 14: Scenarios and Location Types.
Section VI: Practical: Technical Aspects and Game Design.
Chapter 15: Scripting and Technical.
Chapter 16: Working with Ingredients.
Section VII: Closing Topics.
Chapter 17: Closing and Shipping.
Chapter 18: Becoming a Level Designer.



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